@Kpoluk I've been playing silently for 7 months because of some idiot. Can you please lift my ban? Unlimited muting is not possible please KPO, this is really ridiculous. If you don't remove this, I will report you to Putin, claiming that you are a racist, and I will start criminal records, please unban me now. 😁
@swatter Можешь подробнее свою идею в PM отписать?
@Sly спс
@Loona hb_onutza
Всем привет, кто может напомнить название мапы, там музончик блоки сердец, конфети летает, и фотки с дефкой
КС крашнулся и потерялся сейвпоз на kz_dirtblock2, помогите!!1
@lxr @kpoluk а у вас аналитика по количеству уникальных пользователей на серверах за месяц или год? Интересно просто сколько примерно людей сейчас играют в мод
Без VPN, Lan сборка не скачивается, с моего региона не скачивает, поставил Германию, сразу скачало. При попытке скачать, открывало страницу, и сразу закрывало, без скачивания архива, ошибок никаких не выдавало.
@Lilies бывает такое иногда. Помогает слово из 3 букв.
@Kpoluk Ah okay that makes sense actually. Thanks for the reply.
To fix this, server has to also send out correct aa information to client along with server side prediction per player.
"its very hard to play 100aa climb, because if you press S midair you just stop like hitting a wall" -> some lags like this
<3 Kpoluk
"This modume implements the shared player physics code between any particular game and
the engine. The same PM_Move routine is built into the game .dll and the client .dll and is
invoked by each side as appropriate. There should be no distinction, internally, between server
and client. This will ensure that prediction behaves appropriately."
It's not limited to duckhop but any movement that is slightly different happening in 100aa that should happen in 10aa
About client's aa, unfortunately i see the weird movement when i enable aa100. Reason could be repai used compared to otpheu?