We're opening registration for the
Winter Tournament with checkpoints! It'll take place this weekend, so you only have five days to register.
777-Des has contributed 10,000 rubles to the prize pool so far, plus we're adding everything left in the community's crypto wallet, as the legality of cryptocurrency in Russia is increasingly being questioned. In the future, if we do hold cash tournaments, they will only be national ones; otherwise, we risk the entire project. At least that's the current situation. Regarding the tournament rules, this time we've added something exclusive:
- Date and time:
qualifiers - December 20, 17:00 Moscow time (UTC+3)
double elimination - December 21, 17:00 Moscow time (UTC+3)
- Checkpoints allowed, but the number of checkpoints is limited (see the mappool below)
- Maps tier: average-hard and hard
- Money prizes are given to the first 6 places (1$ = 80 rubles now):
1 place - 20000 rubles
2 place - 16000 rubles
3 place - 12000 rubles
4 place - 8000 rubles
5 place - 4000 rubles
6 place - 2000 rubles
Qualifiers take place on 6 maps according to our rating scheme. If there are too many players we divide all participants into groups. The first group plays all 6 map, then the second, etc.
Read details
- Each map is played once.
- After map change you will see menu where you should confirm that you are ready. As soon as everyone is ready, cup admin initiates start. You don't need to press start button, but you have to press the finish (unless maximum time has expired).
- There are hidden checkpoints placed all over the map (your progress won't reset even if you fall back). If maximum map time is over and you haven't reached the finish, server will suppose that you passed the map with maximum time plus some addition, based on the number of remaining checkpoints. If more than one player have the same last checkpoint, server will take in consideration the order of reaching it.
- If you die then you will be teleported somewhere at the middle of your path (number of last checkpoint is divided by two).
- Passing time will be automatically turned into points just like on main servers (article about points system). Points on maps (and on cups) are summed. At the end of the season players will take prizes.
Maps for qualifiers (with maximum times and checkpoints on each)
kz_xj_mounthard (5 minutes / 4 checkpoints)
5oXen_vvn1ght_v21 (6 minutes / 1 checkpoint)
kzru_spacehop (8 minutes / 4 checkpoints)
kz-endo_loko (6 minutes / 1 checkpoints)
kz_ancientmemories (7 minutes / 3 checkpoints)
bkz_factory (6 minutes / 2 checkpoints)
Based on the results of the qualifiers, the 8 best players advance to the double elimination, which takes place on 6 sets if 5 maps each. Before the start of the match, two opponents cross out one map each from a special menu, then they play on the remaining three. The first one to score two wins is considered the winner of the match.
Note. Based on the results of feedback from the participants of the first cup, the cross out scheme will change. The player who has more points in cup rating will cross out first (if the number of points is equal, the player will be chosen randomly by the plugin). In the first round, the advantage will be given to the one who performed better in the qualifiers; then the chance to gain an advantage will be greater for those who complete more maps or score more points with an equal number of maps.
Bracket maps (with maximum times and checkpoints on each)
will be announced soon
If you want to participate,
write “+” or “I'm in” in the comments to this newspost.
Also make sure you've
bound your Steam ID to the site account.
And now on to other news. The release system is glitching again, so the releases have been delayed a bit, but now we have two back-to-back releases (see previous news). The next release will be around New Year's, and I've expanded the upload for it, so record demos, upload them, we'll check everything and publish it :)
Also a few maps were examined for the site and servers:
Extreme map
v4r_ladders_d
Hard maps
v4r_ladders
sp1_greenconcrete
sp1_nohold - very risky for nocp jumps at the end
5oXen_gxlbhop
jikz_memi
kzro_synthcore
Average maps
kz_cygnus
cobkz_run_brick2
cobkz_run_fast
slide_cobkz_sunny
sp1_castaway
sp1_driedblocks - sudden risky harder jump at the end
sp1_kansopyon
sp1_redbrickbhop
sp1_rengaspeed
sp1_slide_mehhhh
sp1_uchuunookuheki
sp1_whiteblocks - missing textures
sp1_yellowconcrete
malle_dust
ph_slide_fiction
dwh1s_hb_dolphin
kzro_synthcore_ez
Won't be added
cobkz_sunset - a lot of not marked teleports blocking the way
cobkz_waterrun - too short
ty_stenochka - too short
ty_wj6 - 6 wjs
sp1_candles - from easy to average-hard, weirdly clipped stucky surface near every torch
sp1_este_slide_aci - too short
sp1_koublocks - unbalanced
sp1_redconcrete - unbalanced jump
sp1_slide_bip - too short
sp1_slide_idk - repetitive design
sp1_slidetotmaisus - repetitive design
hb_skilo - too short
kzbr_letshopinthedark - too short
hb_ak - questionable balance, checking in the process